- If you would like to suggest a new rule or modification to an existing rule, make a request via the talk page or elsewhere.
Like any game or competition, there are a number of rules to follow and I'm A Speedrunner tournaments are no exceptions. Each tournament has followed a general set of rules and as time went on there have been new or changed rules.
This article has been created for those who wish to stay up to date on what is known as the General Ruleset and to verify what the existing rules are.
While the rules on this page are normally inherited by an IAS tournament, there are cases that some special rules will apply to certain tournaments. These rules can be either new rules or modified versions of existing rules depending on the kind of tournament it is.
- If it is a new rule and not an existing one, it will be appended to the General Ruleset.
- If it is a modified rule derivative of an existing general rule, the modified rule will take priority over the General Ruleset.
These rules apply for advancing throughout the tournament.
- You are only allowed to compete with others in your group.
- When you win a match, you receive 5 points.
- When you lose a match, you receive 2 points.
- When you have a tie, you receive 1 point.
- The first 2 in your group with the highest points win the Group Round.
- If more than 2 have the same amount of points, an additional match known as a Triple Threat is held. There are no Draws called in this match.
- If you lose once then you are eliminated from the tournament.
- You can only compete with the opponent(s) assigned to you.
These rules apply when doing a speedrun, not when the video is being uploaded or edited.
- There must be two or more competitors for a multi-single speedrun.
- They must be able to record video from the game with acceptable visual quality and minimal slowdown. For example, if the video is badly pixelated or choppy.
- The competitors need to sort out what they will be doing such as the game, objectives, and other details. If needed, a randomization can be requested.
- The game must run at a playable speed (25 to 60 fps depending on game and region) on emulator or real hardware.
- If a game is running through an emulator, the competitor(s) must not use save states or speedhacks that artificially speed up the game.
- It is advisable that the game be of the same region (NTSC, PAL, JAP) as notable speed difference such as load times can give an opponent an unfair advantage. However, in such cases that a rematch can't be done, the opponents may take full responsibility of the outcome.
- Competitors must to be able to use a microphone and record audio from a VoIP application such as Skype.
- When doing commentary, note your username, objective(s), and match rules if any. Doing this ensures the info is provided in the run itself as well as to avoid it being lost if the video is removed from the hosting site.
- A draw is called if the opponents finish in a certain amount of time from each other. This is meant to compensate for hardware/software lag such as screen capture desynching, emulator lag, etc.
- A void is called if any speedrunning rules are broken, one of the competitors withdraws, etc.
- A Chitch match, in which is the use of exploitable bugs/glitches, can be declared by the competitors. Unless stated, a match is considered non-chitched unless explicitly stated and agreed upon at the start of the match. If one or more competitors use game exploits without declaring this, it will be considered void.
- If the commentary is somehow lost or not usable after recording of the race, a post-commentary is recommended.
- If one or more competitor's video is somehow unusable or lost, a redo of the race needs to be done or it is considered void.
- If you or one of the competitors drop from the Skype call, continue the match as normal and attempt to reconnect when able. A good place to do so is during an unskippable part of the game such as a cutscene or loading screen.
These rules are for when the video is being edited.
- If you need to send your video and/or audio, make sure to compress it first if it is fairly large. Ensure though that the compression doesn't degrade the video too badly in the process.
- Avoid sending over Skype if possible as the download will stop if the user sending logs off.
- Good places to upload video and audio are Speedy Share, Mega, WeTransfer, and File Factory due to their generous upload size limit for free users.
- The editor of the speedrun must have each competitor video shown in a splitscreen format. Otherwise, it will count as void.
- As an effect of splitscreen footage, visual aid such as text is needed to note who is who.
- Do not edit the footage make it appear a competitor has won when they actually did not.
- Avoid getting too fancy with editing that it blocks or changes the visibility of the footage.
- In the case of no video from another competitor, a standalone video showing the remaining competitor(s) footage is required. In one on one races, this is considered as a void match.
- In the case of no commnetary, having the details noted on an intro card at the start of the video is required. This is to ensure that the info is retain in case of the video being removed from the hosting site.
These rules are for when the video is being uploaded to the tournament channel.
- The video must be uploaded before the deadline or it will be noted as void and the possibility of disqualification. In some cases, competitors may upload their match past this deadline when permitted.
- Avoid making the title too long and make it quick to read at a glance. A good format would be: Round # - Competitors - Game and description would have the objectives and other info.
- To make it easy to find in the future, good organization such as putting videos in a playlist and having appropriate tags helps a lot. Though not a requirement, it is recommended.